I teach a journalism class at NYU to high school students via Zoom.
When I first set up my course, I planned on offering short lectures and discussions on various editorial elements (the structure of an article, using credible resources, interviewing techniques), similar to the way I teach my in-person and remote classes for adults at NYUâs School of Professional Studies. But having a tween daughter, I know how tough it is to keep kidsâ attention. I had to step up my game to keep Gen Z engaged and challenged. My research showed that interactivity, competition, and the rewards of gaming were the best way to help teens with problem solving. I added gamification to my arsenal of teaching tools, defined as â