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Arcade Gaming Market Size to Grow by USD 1.79 Bn| 51% of the growth to originate from APAC

/PRNewswire/ According to the market analysis report, Arcade Gaming Market will witness a YOY growth of 1.63% in 2022 at a CAGR of 1.85% during the forecast.

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Arcade Gaming Market: 52% of Growth to Originate from APAC | Key Findings in the Area of Vendor Landscape, Key Market Segments, Regions, and Latest Trends and Drivers

/PRNewswire/ The Arcade Gaming Market Share is expected to increase by USD 1.66 billion from 2020 to 2025, with an accelerated CAGR of 1.74%- according to.

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Technavio's Arcade Gaming Market Research Report Highlights the Key Findings in the Area of Vendor Landscape, Key Market Segments, Regions, and Latest Trends and Drivers

/PRNewswire/ The latest market research report, "Arcade Gaming Market by End-user, Type, Genre, and Geography - Forecast and Analysis 2021-2025" by.

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Arcade Gaming Market to grow by USD 1.66 billion during 2021-2025 | Key Drivers and Market Forecasts

Share this article NEW YORK, June 17, 2021 /PRNewswire/ The arcade gaming market is set to grow by USD 1.66 billion, progressing at a CAGR of almost 2% during 2021-2025. The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. Technavio has announced its latest market research report titled Arcade Gaming Market by End-user, Type, Genre, and Geography - Forecast and Analysis 2021-2025 Technavio s in-depth market research reports include value chain analysis and validation techniques to help industry leaders improve their business. The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., and Square Enix Holdings Co. Ltd

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Arcade Gaming Market – increasing demand with Industry Professionals: 1. BANDAI NAMCO Entertainment Europe SAS, 2. Bay Tek Entertainment Inc, 3. Capcom Co. Ltd. – KSU

About Author: JCMR global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the “Accurate Forecast” in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their “Goals & Objectives”.

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