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Gamasutra: Radek Koncewicz's Blog - Revisiting Random Encounters

A deep-dive into the contentious JRPG mechanic of random encounters. How the systems has evolved over the years, and potential avenues for improving it.

Shin-megami-tensei
Baten-kaitos
Chrono-trigger
Final-fantasy
Ragtime-mouse
Dragon-quest
Etrian-odyssey
Red-wings
Bravely-default
Monster-hunter
Megami-tensei

Gamasutra: Joost van Dongen's Blog - Neat tricks for modelling the Robo Maestro robot

Hard surface modelling! Here are a bunch of fun, slightly unconventional techniques I used to make the Robo Maestro robot in Blender. I wanted shape

Robin-keijzer
Robo-maestro
Space-rescue
Auto-smooth
Game-development
Game-developer
Ame-programming
Ame-programmer
Ideogame
Artificial-intelligence
D-animation

Gamasutra: Josh Bycer's Blog - The Impact of Team Fortress 2 on Game Design

Valve s Team Fortress 2 is one of the most celebrated online games, and for this post, I wanted to talk about how the changes Valve made would go on t

Digital-extremes
Origins-of-live-service
Netflix
Team-fortress
Design-deep-dive
Dead-by-daylight
Game-development
Game-developer
Ame-programming
Ame-programmer
Ideogame

Gamasutra - Press Releases- PAX Unplugged 2021 Panel Schedule Revealed

PHILADELPHIA mdash; Nov. 5, 2021 mdash;The full schedule of programming forPAX Unplugged, the most attended tabletop gaming convention in the eastern

New-york
United-states
Seoul
Soult-ukpyolsi
South-korea
Australia
India
Paris
France-general
France
Philadelphia
Pennsylvania

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