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Published
28 Jan, 2021
This is The Limit Break, a fortnightly column in which Kat Bailey explores all things RPG.
If you had asked me to pick which RPG series would unexpectedly break out on PC back in 2019, I doubt I would have picked Atelier Ryza. Gust’s long-running series about cherubic anime girls doing alchemy had long been a kind of background radiation in the RPG space — always there, but barely noticeable. There was little to suggest that Atelier Ryza would suddenly become something resembling an actual hit, easily breaking series sales records while consistently selling out on online storefronts.
But that’s pretty much what’s happened. When it arrived in Japan in 2018, it quickly sold more than 150,000 units, generating buzz among fans both at home and abroad. It soon followed suit in North America, where it leapt up the sales charts on Steam among endless “Thicc Thighs Save Lives” memes. True, it was a fairly modest success in the grand scheme of things — selling a few hundred thousand units won’t make your game the next Among Us — but it was enough to turn some heads, including my own.

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