so you don�*t find it constricting, you know, one—dimensional in artistic terms? absolutely not. you know, frankly, the cliche stereotype view would be that there�*s too much predictability about sort of going through a game where there�*s jeopardy and you survive the jeopardy and you go on to the nextjeopardy and you come through that one, too. have you watched any movies lately? i mean, yeah, i�*m with you, but i don�*t think that�*s completely confined to gaming. and i also think if one seeks out the very independent, maybe even what you�*d call artier games that are available, people can be creating them in their own households and then uploading them to formats like steam and so on. so, you know, there�*s also this kind of, this really exciting creativity, straight from creator to gamer, which i find really exciting. but, look, don�*t get me wrong, the big, what they call aaa games, the ones that you kind of think of, do have a kind of slightly banal insistence on a kind of particular kind of violence and a particular kind of obstacle—overcoming. but like i said, you would say that about hollywood as well. indeed.